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The Scrutiny of Current Video Games Systems & their Foreseeable Future

Once again the controlling power of video games has shifted and this time form electronics giant Sony to the computer giant Microsoft. For the first time since the first Sony Playstation, Sony have been trumped by the computer company in terms of technology.  This meant they needed to hit back harder with their next generation console.

the xbox 360 was the first HD, 60fps console to be released.

the xbox 360 was the first HD, 60fps console to be released.

But to everybody’s surprise Microsoft struck first. In November 2005 the XBOX 360 was released and most impressively on the very same day worldwide. The seventh generation console was once again beefed up with HD support, a DVD player,  512MB of ram and broadband compatibility with wireless controllers and a whopping 320GB optional hard drive. This now meant that video games consoles could evolve and develop, pro-longing their lifespan, making it one of that longest lasting consoles to date.

Almost one year later Sony released its PlayStation 3, however the console was more expensive with almost the exact same spec as the Xbox 360. It only had 50MHz more Graphics capability but contained a 500GB SATA Hard Drive as well as new wireless controllers. One of the most impressive features it had which the Xbox didn’t have was an installed Blu-Ray player.

ps3-consoles

Above: bothe the PS3 and PS3 Sim

However for the first time, technical superiority didn’t tie Sony’s over in sales. Two of the biggest reasons were that the PS3 costing around €600, €200 more than the Xbox 360. And most important , Sony had forgot about the most important selling point, the gaming experience and that the new console lacked backwards-compatibility meaning that people who maybe traded their PS2 console in for a PS3 could no longer play their past games where Xbox could. Customers saw no merit now in buying a more expensive console and jumped ship to the cheaper Microsoft device.

Nintendo’s Tangent

nintendo_wii

the wii helped make simple games once again popular & successful

After the failure of the GameCube in 2002, Nintendo realised they were unable to beat Microsoft and Sony on the same playing field. In 2006 Nintendo released the Wii. Although it had no CD, DVD support or HD graphics, what it did have was a new numb-chuck controller and a new target audience and demographic. Nintendo now targeted families as a whole instead with more family-orientated games proving successful with many families worldwide buying the console and a controller for each member of the family. This was the first time such a thing ever happened in the video game world.

wii_u

the Wii U is possibly a hint of whats to come regarding consoles in the future

6 years later Nintendo released the WiiU  with the same creative intent they had with their earlier console. Nintendo were beginning to get it right once again with a 64-Bit console featuring HD graphics, Better online support and for the first time ever, they now had a tablet based controller with touch capabilities that could also be used as an alternative screen if others wanted to watch television. Nintendo has finally entered the 64-Bit race and with both backward  hardware and software  support, once again making them a worthy competitor in the video games market.

Game Engines

Hardware contributes to the ability in which how technically advanced a game can be which is featured on a console. Both the Xbox and PlayStation have always been high-definition, 60 frame/per second machines ever since their releases. However, for the first time ever amongst consoles, due to the high technical capabilities, the graphics had not reached their full potential until in more recent years.

master_chief

above is the evolution of Halo’s master chief over the last 12 years

Video games are built on what we now know as engines. These engines dictate the graphics, controls, physics and most importantly the smoothness of the game. With the help of these technologically advanced devices developers have now began to start  making games which have more detailed graphics, rendering and textures. You can clearly see the difference in the games published for the Xbox or Playstation in 2006 and what is being produced today in 2013. But most importantly the biggest improvement in the games was the player’s desire to be more involved in games as they became more attached to stories which resulted in the constant improvement in player experience on the developers behalf.

Future of Video Games

The video game genre is now a pillar in media the same as movies and video are today. The result is the constant desire to improve presentation and experience. Although the Game engines have prolonged the longevity of video games consoles. Companies desire to improve on their console but not on the grounds of video games but overall media experiences and services like Netflix, Sport Channels and television in recent years.

One of the problems at the moment is that it’s the game engines support the visual graphics and that hardware has still  not yet been fully utilised. The question now is what will these new consoles bring to the table other than new multimedia experiences?

Currently the WiiU, Xbox 360 and the PS3 all run games at 60 frames per second meaning that for every second that passes 60 pictures flicker every second you play the game. This helps give games that smooth look. Perhaps the next consoles may feature integrated graphic capabilities that can support around 80 to a 100 frames per second meaning a visually smooth presentation on the players eyes.

Console manufactures no longer seem to focus on just video games now. Thanks to advancements in technology, these consoles have evolved into more than devices that just play games and into one overall multimedia centre that has made other technology and access to their media obsolete e.g. DVD players and physical disk rentals. Lifelong video game fans have no other choice than to accept the new generation of games console with media capabilities whether they wanted it in the first place or not.

We are now in a pivotal period of time once again in terms of video games . Perhaps the release of the new Xbox or Playstation may mark the death or retirement of video games consoles and the birth of the “media centre” since video games will only be one function out of many now.

References

Top 10 Video Games Consoles of All Time –  thegamescolsole.comhttp://www.thegameconsole.com/

Xbox – http://en.wikipedia.org/wiki/Xbox

Playstation 2 – http://en.wikipedia.org/wiki/PlayStation_2

Xbox360 http://en.wikipedia.org/wiki/Xbox_360

& http://www.xbox.com/en-US/xbox360/consoles/bundles/xbox360-250GB-bundle

Playstation 3http://en.wikipedia.org/wiki/PlayStation_3

& http://us.playstation.com/ps3/techspecs/assassin-s-creed-bundle.html

Nintendo Wii – http://en.wikipedia.org/wiki/Wii

Nintendo Wii U – http://en.wikipedia.org/wiki/WiiU

Master chief’s evolution – gears of halo – http://www.gearsofhalo.com/search/label/halo%204

 

Image References

Xbox360 – http://en.wikipedia.org/wiki/Xbox_360

Playstation 3 – http://en.wikipedia.org/wiki/PlayStation_3

Nintendo Wii – http://en.wikipedia.org/wiki/Wii

Nintendo Wii U – http://en.wikipedia.org/wiki/WiiU

The History of Video Games

Video games are now like another domestic appliance which you have in the home. Today, the new generation of children are born into households which already have a games console weather it is an in them. But 40 years ago, there was a pivotal point where video games were at a make or break moment.

pong_picture

pong: the acclaimed to be the very first video game ever made.

In 1972 Ted Bushnell, founder of Atari and with the help of Al Acorn, went on to design Pong months after the company was found. They two then fashioned a makeshift game cabinet after they rigged it up to a coin mechanism, the placed it in a local bar to test it and when they returned the next morning to find the coin box full and it marked the beginning of a new era in leisure & recreation.

atari_games_system

the AGS marked the birth of the console era as it was the first to enter homes

After a number of arcade games, Atari then developed the Atari Gaming System in 1977, reason being that arcades were beginning to be associated with anti-social and degenerate behaviour. This had marked the domestication of video games and a bright future.

nes_

the Nes proced some of the most iconic games and carachters of all time

By the 1980s a threat of a games recession began to show. But newcomers Nintendo released the Nintendo Entertainment System in 1985 holding the successful video game recipe not being in the technology but with games and iconic characters like Mario and Link(Legend of Zelda) who are today timeless protagonists in the video game world.

sega_genesis

the genesis helped sega beat Nintentedo in the bit race

In 1989, SEGA released a 16-Bit console called the Genesis.  Although nobody knew what a Bit was at the time, the only thing that people knew was more Bits were always better and when the Genesis was released it marked the beginning of a Bit War between the two companies with the 16-Bit Super Nintendo in 1992 and the 32-Bit SEGA 32X in 1994.

The war went on and on until electronics Giant Sony released the PlayStation in 1993. This was a leap forward as it was the first console to utilise the CD (compact disk) making games much easier and better to produce and also marked a step forward in home entertainment.

sony_playstation

the playstation as pictured above is the most successfull games console of all time

ps2_

the PS2 helped introduce the DVD into homes worldwide

Sony had gained so much momentum that even just speculation of the Playstation 2 kept a Technologically great console such as the SEGA Dreamcast from taking off.  In the year 2000 Sony released the Playstation 2, a 64-Bit games console with a not only a CD player but now a DVD player. Once again Sony had provided a superior console and introduced a new technology into households worldwide.

microsoft_xbox

the xbox was the first ever console that held a threat against Sony

Then Microsoft had entered the market that is. In 2001, Microsoft released the Xbox which could doeverything the Playstation could do and better. The Xbox ran on a 32-Bit CPU and held 10GB of memory with downloadable network capabilities. By 2002, it marked the death of past giants Nintendo and Sega and the passing of the torch to Sony and Microsoft and Sony for the next 10 years.

References

Top 10 Video Games Consoles of All Time –  thegamescolsole.comhttp://www.thegameconsole.com/

Pong – http://en.wikipedia.org/wiki/Pong

Nintendo Entertainment System –  http://en.wikipedia.org/wiki/NES

Super Nintendo Entertainment System – –  http://www.NES-Bit.com

SEGA Genesis – http://en.wikipedia.org/wiki/Sega_Genesis

SEGA Saturn – http://en.wikipedia.org/wiki/Sega_Saturn

Sony Playstation – http://en.wikipedia.org/wiki/PlayStation

Nintendo 64 – http://en.wikipedia.org/wiki/Nintendo_64

SEGA Dreamcast – http://en.wikipedia.org/wiki/Dreamcast

Playstation 2 – http://en.wikipedia.org/wiki/PlayStation_2

Microsoft Xbox –http://en.wikipedia.org/wiki/Xbox

Images references

Pong – http://en.wikipedia.org/wiki/Pong

Nintendo Entertainment System –  http://en.wikipedia.org/wiki/NES

Super Nintendo Entertainment System – –  http://www.NES-Bit.com

SEGA Genesis – http://commons.wikimedia.org/wiki/File:Sega-Genesis-Mod2-Set.jpg

SEGA Saturn – http://en.wikipedia.org/wiki/Sega_Saturn

Sony Playstation – http://jdanddiet.blogspot.ie/2010/11/sony-playstation-special-part-1.html

Playstation 2 – http://en.wikipedia.org/wiki/PlayStation_2

Microsoft Xbox – Microsoft Xbox -http://en.wikipedia.org/wiki/Xbox